Basic Scenario Paintball Rules

Updated 1 June, 2008

The following basic rules apply to all Think Tank Paintball events. Players are responsible for knowing and abiding by these rules. Paintball is an honor sport. Remember that and play within the spirit AND the letter of these rules.

  1. Goggle Saftey

    1. Paintball safety approved goggles will be worn at all times while on the field of play.
    2. Goggles will be worn at any time when a barrel blocking device is not present on a paintball gun.
    3. Players violating goggle safety rules will get ONE (1) warning. A second violation will result in expulsion from the game and possibly the facility.
  2. Paintball Gun Safety

    1. Paintball guns will have a barrel blocking device in use at all times not actively engaged in play or chronographing/testing the gun.
    2. Barrel blocking devices must be a bright color. No black, camouflage or other hard-to-see colors are permitted.
    3. Guns will be chronographed at 285 feet per second or lower. (Or the approved field limit)
    4. Guns will be re-chronographed periodically during the day and after all bottle changes or maintenance that may affect speed.
    5. No tools that might adjust velocity are allowed on the field of play. This includes, but is not limited to: allen wrenches, pliers, open-ended wrenches and screw drivers.
    6. Gun maintenance and testing that requires the gun to be charged with gas should only be performed with goggles on in an approved area.
    7. Compressed gasses (HPA and CO2) should be treated with the upmost respect. These are dangerous sources of stored energy and they must be handled with care.
  3. Hits

    1. A player is hit when he receives a mark that cannot be covered by a nickel from direct contact with a paintball.
    2. A player is hit when he receives any mark from a paintball grenade or other booby trap device.
  4. Neutral

    1. Players are neutral in the following cases:
      1. Eliminated
      2. Under a referee's paint check
    2. Neutral players should raise their gun above their shoulders for the duration of their neutrality.
    3. Neutral players should not be fired on.
    4. Other players may not use a neutral player for cover or disruption of the game.
  5. Freeze

    1. A freeze is an emergency word. It is used in the event of a player injury, loss of goggles due to play or any situation where a player's health may be in danger.
    2. If a player yells "freeze!" all players should immediately repeat the call, cease fire, and stay in their positions.
    3. Only a referee can release a freeze.
    4. The referee will asses the situation and releases the freeze once the danger has passed. (The player is assisted off the field, goggles restored, etc.)
    5. The referee will call "Play on!" once the freeze is lifted.
  6. Surrender

    1. A player who has approached within 20 feet of another and who has an unobstructed, "no-miss" shot should offer a surrender. The opposing player cannot be actively engaging the player offering the surrender for this condition to exist.
    2. The offering player should loudly announce the surrender so the opposing player can hear the call.
    3. If the opposing player does not respond in 3 seconds, the offering player may shoot the opposing player.
    4. If, at any time, the opposing player moves without first announcing "Hit!" the offering player may shoot the opposing player.
    5. The opposing player does not have to honor the surrender call. He may attempt to turn and shoot at the offering player. He will most likely lose.
    6. Play smart. Use common sense in surrenders. They are for your safety and are a sign of a respectful, honorable player. If you get outmaneuvered, accept the offered surrender, or expect to take the close-range shot!
  7. Elimination

    1. A player who is hit raises his hands above his head and yells "Hit!" in a loud, clear voice.
    2. A player yelling "hit" is eliminated and becomes a neutral player.
    3. A player may not retract a "hit" call. Once "hit" is said, the player is eliminated.
    4. Eliminated players must use their barrel blocking device and raise their gun above their shoulders.
    5. Eliminated players should exit the field by the nearest boundary.
    6. Eliminated players may only repeat the word "hit" or "ref" (or variations thereof) if he requires a referee.
    7. Eliminated players may not communicate with another player in any other way, including speech, radio use, hand signals, etc. A player may communicate with a referee at any time.
    8. Eliminated players who do not have a barrel blocking device on their gun or do not have their gun above their shoulders may be shot again. KEEP YOUR GUN UP UNTIL YOU LEAVE THE FIELD.
    9. Any player breaking the plane of a field boundary is elimnated.
    10. There are no barrel tags. Players MAY NOT physically contact another player to eliminate them.
  8. Wounded

    1. A player hit in the arms, legs or equipment not worn on the body is considered "wounded."
    2. Immediately after receiving a hit, the wounded player may call for a medic. The player yells "Wounded!" in a loud, clear voice.
    3. After saying the word "wounded," a player may not move, fire his paintball gun, or communicate beyond the use of the word "wounded."
    4. A player hit more than once is automatically eliminated. Wounded players may only have ONE hit.
    5. Wounded players are still in play and may receive additional fire.
    6. A wounded player may repeat the word "wounded" a maximum of 3 times.
    7. If a medic does not reach the wounded player's location approximately 60 seconds after the third call, the wounded player is eliminated.
    8. Only wounded players may use the word "wounded" since players saying the word must become immobile, cannot communicate and cannot fire.
    9. Once a medic has reached a wounded player, the player may communicate normally.
    10. Wounded rules may not be used in all games. The rules for each game will specify if wounding is in effect.
  9. Evacuation

    1. Any player may "carry" a wounded player to a safer location.
    2. The player must touch and remain in contact with the wounded player's shoulder.
    3. Once they are in contact, wounded players may move as normal. They may evacuate to any location they choose.
    4. Wounded players under evacuation may not fire, but may communicate normally.
    5. Players hit (including wounded players) during an evacuation may be eliminated.
    6. Wounded players hit a second time in any location are eliminated.
  10. Medics

    1. Medic Rules TBD

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